On the Subject of Allmighty Sinnoh

“The rightful bearer of a Plate draws from the Plate it holds.”

All eighteen Mythical Plates appear before thee.

Thou shall determine which three Plates to summon by way of Judgement; before solving those three Plates’ tests.

To commence the Judgement, thou shall find the three Marked Plates:

  1. Marked by Time: The Plate visually lagging behind upon bomb movement.
  2. Marked by Space: The Plate not following the flipping motion of others.
  3. Marked by Antimatter: The Plate of which the name appears misspelled.

Thou will apply ten steps in order, moving each Marks using the order on Page 2.
Once all ten steps have been effected, Judgement is complete and thou shall press the three Marked Plates in order: Time, then Space, then Antimatter.
If at any point two Marks lie on the same Plate, offset once the most recent one.

Step Move Marks only if... Mark of
Time
Mark of
Space
Mark of
Antimatter
First The Serial Number contains both a prime and a non-prime number* 3 12 5
Second A Mark started on the Iron, Splash or Spooky Plate 8 8 7
Third A Stereo RCA port is present 3 10 2
Fourth An RJ-45 port is present 3 1 6
Fifth A CLR indicator is present 5 5 5
Sixth This module is vertically or horizontally aligned to the Timer 15 2 5
Seventh There are more Lit indicators than Unlits 5 4 3
Eighth Both AA and D batteries are present 2 6 0
Ninth There are more Unlit indicators than Lits 3 4 5
Tenth One of the 18 Mythical Plates module below is present** 4 9 3

*0 and 1 are both non-prime numbers.

**List of all eighteen Mythical Plates:

Move Marks by following the order below. The table loops (Pixie => Blank).

Every Plate summoned by Judgement will give its own information through inscriptions and have its own submission buttons.
The inscriptions on the Plates before Judgement is completed are nonsense.

References to a named button on the module’s casing (example “PIXIE” or “SPOOKY”) refer to the “SINNOH” button on this module’s casing.

1 White Plate with 3 numbers. Blank Plate
2 Orange Plate with 6 coordinates. Fist Plate
3 Pale blue Plate with 2 letters and 1 long number. Sky Plate
4 Purple Plate with numbers in groups of 4, 3 and 1. Toxic Plate
5 Dark brown Plate without inscriptions. Earth Plate
6 Pale brown Plate with a single coordinate. Stone Plate
7 Pale green Plate without inscriptions. Insect Plate
8 Purple Plate with 3 digits. Spooky Plate
9 Red Plate without inscriptions. Flame Plate
10 Blue Plate with 1 letter then 6 digits. Splash Plate
11 Grey Plate with 4 lines made of a coordinate, a letter, then another coordinate. Iron Plate
12 Green Plate with 4 names of plants. Meadow Plate
13 Yellow Plate without inscriptions. Zap Plate
14 Pink Plate with a constellation drawing. Mind Plate
15 Light blue Plate with words Left and Right followed by coordinates, then coordinates below. Icicle Plate
16 Deep blue Plate with 8 numbers and 3 coordinates. Draco Plate
17 Dark grey Plate with 5 words. Dread Plate
18 Pink Plate with encrypted data at the top, coordinates in the center, and digits at the bottom. Pixie Plate